JAVA CODE
JAVA PROGRAMME
Java Basics
Working with Objects
Arrays, Conditionals, and Loops
Creating Classes and Applications in Java
More About Methods
Java Applet Basics
Graphics, Fonts, and Color
Simple Animation and Threads
More Animation, Images, and Sound
Managing Simple Events and Interactivity
Creating User Interfaces with the awt
Windows, Networking, and Other Tidbits
Modifiers, Access Control, and Class Design
Packages and Interfaces
Exceptions
Multithreading
Streams and I/O
Using Native Methods and Libraries
Under the Hood
Java Programming Tools
Working with Data Structures in Java
Advanced Animation and Media
Fun with Image Filters
Client/Server Networking in Java
Emerging Technologies
appendix A :- Language Summary
appendix B :- Class Hierarchy Diagrams
appendix C The Java Class Library
appendix D Bytecodes Reference
appendix E java.applet Package Reference
appendix F java.awt Package Reference
appendix G java.awt.image Package Reference
appendix H java.awt.peer Package Reference
appendix I java.io Package Reference
appendix J java.lang Package Reference
appendix K java.net Package Reference
appendix L java.util Package Reference

Summary

Today you’ve gotten a basic introduction to the Java language and its goals and features. Java is a programming language, similar to C or C++, in which you can develop a wide range of programs. The most common use
of Java at the moment is in creating applets for HotJava, an advanced World Wide Web browser also written in Java. Applets are Java programs that are downloaded and run as part of a Web page. Applets can create
animation, games, interactive programs, and other multimedia effects on Web pages.

Java’s strengths lie in its portability-both at the source and at the binary level, in its object-oriented design-and in its simplicity. Each of these features helps make applets possible, but they also make Java an excellent
language for writing more general-purpose programs that do not require a Java-enabled browser to run. These general-purpose Java programs are called applications.

To end this day, you experimented with an example of an applet and an example of an application, getting a feel for the differences between the two and how to create, compile, and run Java programs-or, in the case of
applets, how to include them in Web pages. From here, you now have the foundation to create more complex applications and applets.

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